three portraits at Be Seen Exhibition by Doreen Elytis
Be Seen at PsyGallery
Second Life nightlife has always been about more than music or dancing. Clubs become places of performance, creativity, and self expression. At .: PsyGallery :., Doreen Elytis explores those ideas in “Be Seen”, an exhibition of candid portrait photography drawn from the grid’s nightlife scene.
The exhibition is the third edition of an ongoing project focused on visibility and presence. According to the exhibition notes, these are the moments “in which we choose to be seen”. That idea shapes the entire collection.
Presence Beneath the Lights
What interested me most was the thinking behind the portraits. These are not posed studio photographs. Instead, the images attempt to capture people naturally within the shifting atmosphere of clubs and social spaces.
Doreen explains that she does not ask permission before taking the initial photograph and does not direct poses. Her goal is to preserve the unscripted moment before awareness changes behaviour. The exhibition focuses on those brief moments where somebody appears completely absorbed in music, conversation, or simply their own presence.
That approach gives the portraits an unusual feeling of immediacy. Some images feel bold and theatrical, while others appear quiet or reflective. Together, they create a study of how residents present themselves within virtual nightlife culture.
Four portrait images at ‘Be Seen’ Psy Gallery Second Life
The Challenge of Club Photography
Photographing inside Second Life clubs is not always easy. Lighting changes constantly, avatars move unpredictably, and crowded regions often introduce lag. Despite those challenges, the portraits manage to feel sharp, intimate, and carefully composed.
The technical difficulty becomes part of the exhibition itself. These are fleeting moments captured in unstable environments, which perhaps makes them feel more genuine
Identity and Visibility
One line from the notes stuck with me: “To be seen is not accidental. It is a decision.” In Second Life, where identity can be endlessly shaped and reshaped, that lands differently than it might elsewhere. Fashion, styling, movement, attitude — all of it contributes to the stories people choose to tell about themselves. “Be Seen” reflects on that process without making a judgment of it.
large portrait photographs displayed beneath gallery spotlights at “Be Seen” – PsyGallery in Second Life,
The exhibition is currently on display at .: PsyGallery :., hosted by gallery owner Twister Grut. If virtual photography or nightlife culture interests you at all, it’s worth the visit.
If you’d like to see more places like this, follow my blog,Exploring Second Life, where I share both the grand builds and the smaller “quick stops” that make the grid so rewarding.
I recently visited The Magic of Circles, an exhibition created by Maufi Wonderland and hosted at Virtlantis Gallery in Second Life. The premise is disarmingly simple, a single shape, explored across an entire installation. I’ll be honest, I wasn’t sure what to expect.
A vibrant set of pictures from“The Magic of Circles,” where Maufi Wonderland explores colour, pattern, and the expressive possibilities of circular form in Second Life.
The idea, as described by Maufi, grew from her drawing circles in the real world.. Over time, this simple practice revealed something broader, that circles appear throughout our lives. They turn up everywhere,visible and symbolic, so often in fact that we barely notice them. The exhibition invites us to look closer, more carefully, and become aware of their existence in every corner of our lives.
The Magic Of Circles extends beyond the wall art, to the furniture and floor fittings
Circles as Form
The first gallery takes the circle as a purely visual thing. Colour, repetition, pattern.Some pieces feel carefully structured, while others are more expressive, yet all remain anchored to the same central motif.
I found myself drawn to the rhythm within these works. Repeating forms guide the eye across each image, sometimes calm and measured, at other times more fluid and free. It is a simple idea, yet it holds attention in a quiet, steady way.
The Magic of Circles -Maufi Wonderland – Second Life
Circles as Meaning
Moving into the second gallery, the focus begins to shift. Circles are no longer just shapes on a surface, they begin to suggest something deeper. Themes of ritual, spirituality, and connection emerge through ceremonial arrangements, rune like markings, and references to cycles and balance.
Accompanying text reflects on the circle as a universal symbol. It offers context without limiting interpretation, which allows each visitor to bring their own thoughts and experiences into what they see.
“The Magic of Circles,” Maufi Wonderland’s Second Life exhibition, explores symbolism, unity, and the power of circular forms.
The Magic of Circles in Second Life – A Quiet Reflection
What stayed with me most was this gentle transition, from simply observing circles to considering what they might represent. A familiar shape becomes a way of thinking about wholeness, continuity, and shared human experience.
The concept itself is straightforward, yet the variety of interpretations keeps the exhibition engaging throughout. It is a reminder that even the simplest forms can hold meaning when viewed from different perspectives.
If you enjoy exploring art spaces in Second Life, the Magic of Circles, is certainly worth a visit
A trio of symbolic works from “The Magic of Circles”, Maufi Wonderland’s Second Life exhibition
Exploring Second Life
If you’d like to see more places like this, follow my blog,Exploring Second Life, where I share both the grand builds and the smaller “quick stops” that make the grid so rewarding.
The mysterious extraterrestrial world where strange flora thrives beneath a looming planet at Cica’s Happy Planet, Second Life
A Thought to Begin
On the first of April, Cica Ghost opened her newest installation in Second Life, Cica’s Happy Planet. As is often the case with her work, it arrives with a thoughtful quotation, this time from Lynda Barry:
“We don’t create a fantasy world to escape reality. We create it to be able to stay.”
It’s a powerful distinction. Barry implies that imagination, art, and fantasy aren’t tools for running away from life, but are instead the coping mechanisms that help us endure and engage with the difficult parts of reality. Perhaps this is exactly why Second Life exists.
An overhead view of Cica’s Happy Planet, with north at the top. Using midday lighting for clarity
Before you begin your exploration, remember to set your lighting to shared environment.. Cica regards the lighting as an essential part of her creation, and it completely transforms the atmosphere.
A second tip: turn your music on. I rarely listen to region streams, usually preferring ambient sounds, but Cica mentioned to me just yesterday that she hand-picks music to complement the build. She was right, it adds a layer I had been missing. You can even listen to the stream here while you read the rest of this post.
Cat’s head shaped blue bubbles rise from the lake at Cica’s Happy Planet
A Two-Tone Alien Landscape
Arriving on the planet, your first impression is the darkness of the sky. Below it lies a small lake with bubbles rising from the depths. The scale of everything is massive and the colours are a striking study in contrast: the vibrant cerulean blue of the flora and water set against steep hills of rich, earthy brown.
The textures here are incredibly tactile and they cover every single surface. As you can see, the brown landscape is striated and deeply ridged, which gives the whole world a hand-sculpted feel. Before you head out, look to your left. There is a sign offering a free flying saucer. It’s a generous gift from Cica. You can use it to fly around, though I chose to explore on foot to catch the smaller details.
A free Alien Flying Saucer
Creatures, Curiosities, and Quiet Surprises
When exploring a Cica build, I always look for three things: the inhabitants, the flora, and the animations.
An enormous spider cat watches two aliens with interest at Cica’s Happy Planet
While wandering, I found myself thinking of Diomita Maurer, a Second Life resident and blogger who loved Cica’s work and was convinced that Cica hid a cat in every single build. You can see Diomita’s legacy of posts here.
A whimsical fish-cat next to its home at Cica’s Happy Planet in Second Life
She would have been delighted with Happy Planet. There is a giant spider cat, and a wonderful fish-cat with shimmering teal scales and a snake-like tail. There is also a very cute, bright blue alien cat with antennae and long black whiskers.
An adorable, whimsical alien cat at Cica’s Happy Planet, Second Life
This being an alien world, there are also its residents, one-eyed beings who seem perfectly at home among the whimsical oversized plants and strange steep brown hills.
Three whimsical one-eyed aliens with moving eyes at Cica’s Happy Planet Second Life
Strange Flora and Gentle Imagination
The plant life is as intriguing as the creatures. There are no obvious flowers, yet there are tall grasses tipped with shapes that resemble iridescent blue butterflies. Perhaps they are flowers, or part of some strange life-cycle.
In this world, the line between plant and creature feels uncertain. One can easily imagine these delicate forms lifting free and flying away.
Strange blue grass-like plants with butterflies attached to them. Are they strange flowers, or is this an alien combination of plant and animals?
Nearby, tree-like structures hold bulbous clusters with a strange, bumpy texture. Are they seed pods, flowers, or perhaps a bizarre virus distorting the stems? Your guess is as good as mine.
Strange blue trees. Are they seed pods or flowers on top? – Second Life
What I love most is that Cica’s builds aren’t just art galleries to be photographed in silence. They are interactive. Whether you are buzzing around in a saucer or stopping for a dance, the installation really comes alive when people are in it.
Cica Ghost in conversation with Mandel Solano while I look on
Exploring Second Life
If you’d like to see more places like this, follow my blog,Exploring Second Life, where I share both the grand builds and the smaller “quick stops” that make the grid so rewarding.
Ordinary Day by Cica Ghost, where a giant curious cat watches two-wheeled mice across a green and white mosaic landscape
A Cat, Two Mice, and a Very Ordinary Day
It is not every day that you arrive in Second Life and find a giant cat quietly watching two mice roll across a chequered landscape.
On 6th March, Cica Ghost opened her newest installation, titled Ordinary Day. Cica has long been one of the most distinctive artists working in Second Life, and each new build she creates quickly becomes a destination. Visitors familiar with her work will know at once that they are in the right place.
Unlike many of her previous installations, this one arrives without the quotation that often accompanies her work. Instead, visitors are greeted with a small joke:
Q: What do you say to your cat when you go out? A: Have a mice day!
It is a simple joke, yet it sets the tone perfectly for what follows.
As usual there are opportunities to dance at Ordinary Day
The Landscape: Greens, Greys, and Periwinkle Blue
Before exploring, it is worth switching to the shared environment. Cica has often said that her Windlight forms part of the artwork itself, and she is quite right. Change the light and the character of the place shifts immediately.
Under her setting the island takes on soft greys and muted greens, while flowers scattered across the landscape introduce gentle pops of periwinkle blue beneath a leaden sky.
The rear of the structure reveals more scenes, including a tiled seating alcove, painted flowers, and a small monster beside a playful drawing of Cica.
Arriving on the eastern side, the first thing I noticed was how open it all feels. Compared with many of Cica’s earlier builds the terrain is relatively flat, though steep grey hills run along the southern edge.
A bird’s-eye view of Cica Ghost’s Ordinary Day reveals the layout of the island.
The ground itself quickly draws attention. Patches of mossy vegetation appear here and there, yet much of the surface is covered with a green and white chequered pattern. Looking more closely reveals an intricate design inspired by traditional Moroccan mosaic tilework — Zellige — which dates back as far as the tenth century. Hand-crafted, each tile carries natural irregularities in shape, size, and colour that no machine can replicate. The repeating pattern adds an unexpected sense of detail to what at first seems a simple surface.
Riding a mouse for fun at Ordinary Day
Flora and Curiosities: Flowers, a Giant Cat, and Two Mice
Scattered across the island are circular planting beds containing either palm-like trees or tall grasses, and both support the same strikingly beautiful flowers.
Plants with grass-like leaves and beautiful blue flowers
At first glance they appear simply blue, but a closer look reveals something more delicate. Each petal shifts gradually from periwinkle toward soft lavender as it spreads outward from the centre. I will admit some bias here; blue is by a long way my favourite colour.
A close-up of the flowers at Ordinary Day by Cica Ghost
To the south sits the character that immediately captures attention: a very large cat, crouched low to the ground, with two small wheeled mice resting in front of it. Visitors can actually ride the mice, which is a pleasing touch.
The cat appears cheerful rather than threatening, watching the mice with what looks like friendly curiosity. Still, when it comes to cats, one can never be entirely certain.
A giant cat watching mice at Ordinary day
The Buildings — A Playful Piece of Flintstonespunk
Beyond the open landscape stands a pale stone building complex that could fairly be described as Flintstonespunk architecture. The structure appears to be formed from irregular blocks of stone stacked one upon another into a slightly uneven, organic composition. Openings throughout — small circles, rectangles, and rounded arches — give the building an interesting expressive character. Nothing is strictly symmetrical. The whole thing has a gently improvised look, as though it has grown over time rather than been planned.
The scale feels slightly exaggerated too. Doorways and recesses appear larger than expected, which adds to the dreamlike quality so typical of Cica’s work. Grass grows on some of the roofs and around the base, and the soft grey tones of the stone sit naturally within the surrounding landscape
The stone structure in Ordinary Day by Cica Ghost, where curved stairways lead to tiled alcoves,
Exploring the Structure
Viewed from the front, two sweeping flights of stone steps curve inward from left and right toward a central section containing two recessed alcoves, both backed with the familiar green and white tiles.
In the left recess stands a small table with a plant in a heart-decorated pot, a chair on either side. The right recess holds a bench for two, beside a larger plant in a red-hearted pot. Both offer sitting animations for visitors who want to pause.
On the southern side, a stone ramp rises toward another tiled alcove. Here a large, shaggy white creature sits with its hands resting on its knees. With its long ears drooping,the monster gazes outward with a slightly mournful expression. It does not look threatening. It looks, if anything, a little sorry for itself. When a human avatar sits nearby, the scale becomes apparent; the creature towers above them considerably.
On the southern side of the structure, a large melancholy monster quietly watches the world go by.
The Western Side
At the rear of the building, stone steps lead to a central alcove with another table and chairs, the tiled wall behind them painted with three daisy-like flowers.
Sitting on an outside seat in an alcove with whimsical daises painted on the wall
At ground level nearby, a small black monster with sharp white teeth waits quietly beside a whimsical cartoon of Cica herself — just her head and neck visible, with the hint of a smile.
one alcove features a curious looking little monster and a fun portrait of Cica
Finally, on the northern side, another short flight of stone steps leads to a central alcove where sits a rather large and comical snail holds court. Unlike the mournful creature on the southern side, this one looks relatively cheerful, Twigs sticking out of his shell here and there do not seem to give him discomfort.
A giant whimsical snail on one of the alcoves, it seems unbothered by the twigs growing from his shell. at Ordinary Day
Climbing to the upper level reveals a small courtyard tiled in the same green and white mosaic. In one wall, a two-dimensional animated Cica plays a violin while three tiny black spiders dance around her. It is exactly the sort of small, tucked-away detail that makes wandering slowly through her installations so worthwhile.
An animated 2D comical Cica Ghost cartoon, plays the fiddle, while three whimsical spiders dance
Visiting and Supporting the Work
There is no charge to visit. Tier is not cheap, however, and if you enjoy what you find a small contribution to one of the tip jars is always appreciated.
Alternatively, there is a small shop within the base of the structure. The rideable mice, the giant cat, and the sad monster are all available to take home — a little piece of Ordinary Day to keep.
If you’d like to see more places like this, follow my blog,Exploring Second Life, where I share both the grand builds and the smaller “quick stops” that make the grid so rewarding.
Second Life is a wonderful place, created entirely from the imagination and creativity of its residents. This blog is about sharing places I find interesting, entertaining, educational, or simply awe-inspiring. It will range from vast, long-standing builds to tiny pop-ups that vanish after a weekend.
In the heart of Da Boom — the very first Second Life region, created in 2002 and long regarded as the centre of the grid at coordinates 1000/1000 — stands a 3D rendition of Salvador Dalí’s Persistence of Memory.
Easily overlooked, this small installation was created in 2008 by Voodoo Shilton, originally for the Primtings Museum. Built entirely in sculpted prims, it recreates Dalí’s melting clocks in interactive 3D form. Visitors can even click the piece and become part of it — “melting” over a tree branch, which makes for a fun photo opportunity.
“For me the melting watches are a metaphor for the relativity of time and space… The artwork as a dream allegory combines new understandings of the universe with the mystical personal experience of the individual.” — Voodoo Shilton
Persistence of Memory – Two Copies, Two Histories
Voodoo Shilton notes in his profile that the artwork now resides at Voodoo Instruments in Nopsaebaram, where another copy can still be found. Both locations are worth a visit, however there’s something especially fitting about encountering it in Da Boom, a region steeped in Second Life’s earliest history.
Da Boom itself has more curiosities and reminders of Second Life’s early days. I hope to return soon and write more about what survives in this historic heart of the grid.
Da Boom the very first region in Second Life
Exploring Second Life
If you’d like to see more places like this, follow my blog,Exploring Second Life, where I share both the grand builds and the smaller “quick stops” that make the grid so rewarding.
Astral Dreams, the beloved steampunk region created by Mina Arcana and Jack Davies, has now closed after seventeen remarkable years on the grid.
It’s always sad to see a long-loved region vanish from Second Life, and this week brings the news that Astral Dreams — for so long a jewel of creativity and community — has disappeared from the map.
First opened in 2008, Astral Dreams became one of Second Life’s most atmospheric steampunk destinations: a place where music, art, and friendship met beneath glowing brass skies. I visited just a few weeks ago to take pictures, but when I returned the next day, the land had already fallen silent.
Mina kindly wrote to explain:
“Hi Sam, unfortunately due to real problems and the little time both I and Jack Davies have to dedicate to Second Life we made this sad decision a few days ago. I find it hard to talk about it, we’ll see about the future. A hug.” — Mina Arcana
Seventeen years is a long life for any virtual world region. Although Astral Dreams has now passed into memory, it remains one of those places that quietly shaped the landscape of Second Life — romantic, creative, and always welcoming.
If you visited Astral Dreams in the past, feel free to share your memories or pictures in the comments below.
If you’d like to see more places like this, follow my blog Exploring Second Life, where I share both the grand builds and the smaller “quick stops” that make the grid so rewarding.
There is a calendar cyclical movement with Second Life regions; October is the time for Autumn pastoral regions , filled with Fall reds, oranges and yellows, and also Halloween builds.
And so it is that Cica Ghost has opened her latest installation on the the 1st October “Happy Halloween”
Cica always pairs her creations with a quote, and this time she’s chosen:
“The only thing we have to fear is FEAR itself… and spiders.”
It’s a playful twist on Franklin D. Roosevelt’s famous words, one that seems to be making the rounds beyond SL
Halloween sims usually mean ghost train rides, dismembered bodies, gore, and jump frights, but Cica being Cica, I knew that I was very unlikely to find such an interpretation,. But I would I be right?
Three cheerful-looking pigs. part of Happy Halloween
The Landing Point – A First Clue
Visitors first arrive on a small circular platform, where Cica gives her usual guidance to use the custom windlight (essential for her creations), alongside a tip jar and links to her Marketplace, Shop & Hop store, and in-world shop. The teleport down to the build is shaped like a gravestone – guarded by a cute two-dimensional smiling spider. Look up, and you’ll even spot another whimsical spider perched on the crescent moon above. Clearly, you’re not heading into a horror show.
Cica Ghost’s Happy Halloween – Second Life
A Monochrome World with Touches of Colour
Down on the island itself, the custom windlight creates a moody, dark environment punctuated by pools of bright light. Much of the world is monochrome, but Cica uses splashes of colour with care: golden star-shaped flowers, earthy orange-brown pumpkins, the green eyes of a monster, and a ginger cat clutched by a red-haired boy. These details stand out all the more against the stark backdrop.
Red-haired boy with ginger cat—not all happy Halloween. is monochrome.
Whimsical Characters, Not Scares
Despite its name, Happy Halloweenis not a frightening place. Even the pumpkin heads, clustered on the eastern side of the island, look more sulky than scary. Instead, the scene is filled with Cica’s trademark whimsy: “spooky boys” and “spooky girls” with stitched smiles recalling Jack Skellington, spooky cats, a skeletal pianist at his piano, a spectral coach and driver, friendly spiders, and countless other curious figures.
A cheerful couple with a coach and horsePumpkin Heads at Happy Halloween
A Place for Fun
It’s also a place to enjoy with friends. When I visited, I came across a couple of avatars having fun together, which felt perfectly in tune with the playful spirit of the region. Like so many of Cica’s builds, Happy Halloween works both as an art installation and as a backdrop for people to make their own light-hearted moments.
Having fun at Cica’s ‘Happy Halloween@
Final Thoughts – A Playful Halloween in Cica’s Style
As always, Cica Ghost fills her world with creatures that charm rather than chill. Happy Halloween is a playful celebration of the season – a monochrome dreamscape, lit with contrast and humour, and unmistakably hers.
The whimsically shaped houses at Critterflop Hallowpop, Second life
If you’d like to see more places like this, follow my blog Exploring Second Life, where I share both the grand builds and the smaller “quick stops” that make the grid so rewarding.
I decided to return to Cica Ghost’s current build, A-Maze-Ing, because after seeing more pictures on Flickr, I realised there was still much I hadn’t shown the first time around. Cica’s worlds are like that; they reward return visits, always offering another small detail or whimsical surprise. You can read about my first visit here
Cica’s Cat
One thing I missed the first time was Cica’s cat. Not always present in every build, but often appearing in one form or another, her feline friend feels like a recurring character. This time I made sure to catch it
I also wanted to look more closely at the wall art scattered throughout the maze. Forget Banksy; these playful, cartoonish drawings aren’t rebellious so much as lighthearted and funny. They’re simple, but not amateurish, and they made me smile as I passed.
Wall art at A-Maze-Ing by Cica Ghost – Second LifeWall art at A-Maze-Ing by Cica Ghostwall art at A-Maze-Ing – Second Life
Sleeping Monster
Another detail: inside one of the little houses I found a sleeping monster. My photo doesn’t show it, but in-world you can see its chest rise and fall as it breathes. A tiny touch, but absolutely adorable.
The sleeping monster – Absolutely adorable
Textures and Atmosphere
The whole build has a kind of cartoonishness, but not in a crude sense, more like a deliberately stylised storybook world. The wheeled wooden animal rides, for example, hold up beautifully even zoomed in with ultra graphics. The overall light is soft and hazy and sepia tinted.
A wide view of A-Mazing showing the Sepia tinted sky
Rides and Interactions
I didn’t ride the wooden animals on my first visit, except to test out the small rides designed for Dinkies, so I made a point of testing them this time. Each one has its own whimsical pose:
On the duck, you sit cross-legged.
On the giraffe, you lie on your stomach, knees bent, feet in the air.
On the horse, you recline on your back, arms folded behind your head.
On the elephant, you sit upright, feet on either side of its head.
There are also plenty of seats, benches, pods in the trees, and places tucked inside houses. Each has several poses, some playful, like doing a handstand on the back of a bench
Riding the wooden duck at A-Maze-Ing – Second LifeDoing a handstand at A-Maze-Ing – The things bloggers have to do!
A Visit Worth Making
The maze itself, the bottle-shaped houses, the ladders and rides , I wrote about those in my first post, which you can find here. This follow-up is really about the little details that give A-Maze-Ing its character.
The build is open for a week or two more, so I encourage you to visit before it’s gone. While I was there, I ran into a group of role-play campers and their leader, having a wonderful time running through the maze. It was the perfect reminder: Cica’s worlds aren’t just about looking; they’re about playing, laughing, and discovering together.
A rideable wooden giraffe on wheels, at Cica Ghost’s new build ‘A-Maze-Ing’.
A new build by Cica Ghost opened on Monday, 11th August:A-Maze-Ing. As usual, it’s accompanied by a thoughtful quote:
“At some point we all look up and realize we are lost in a maze.” – John Green
Before you explore, I recommend turning on the shared environment: World → Environment → Use Shared Environment. Here, the light matters; the sepia tones, soft shadows, and muted skies are part of the experience
The maze at A-Maze-ing
First Impressions
This is quite different from Cica’s previous build Among the Hills. The sky is a brown sepia, scattered with drifting clouds. Below, an island-sized maze stretches out, its walls of red brick and grey plaster intersecting at perfect right angles. The floor beneath your feet is brick too, patterned in circles like an old patio.
Here and there, steep little hillocks rise almost vertically. Many have a single tree at the top; others are bare, and a few hold bottle-shaped houses. At the very centre, on a raised area, stand more bottle-shaped houses, mostly brick, some with partial plaster coverings, looking like something from a dream.
I think the houses look like bottles – do you agree?
Exploring the Maze
Your arrival point is on the east of the island, where four large wooden animals wait: a giraffe, an elephant, a horse, and a duck, all with wheels and ready to ride. In true Cica style, there’s also a second, smaller set so Dinkies can join in the fun.
A second set of rideable animals is available for Dinkies
At one end of the island, a small shop sells some of Cica’s whimsical “monsters,” including the wheeled animals.
There is a small shop if you want to buy a souvenir
This time, there are no towering creatures like in some of her earlier builds, but I spotted a few snails and a strange rabbit-like being. And yes, their eyes move, as always.
I think this is a rabbit – Iooks like one
Colours, Details, and Surprises
True to form, there are also trees and flowers, all in sepia or white, matching the sky and stonework
There are always new flowers with each build by Cica – I like these.
The only real splashes of colour come from a few painted red sections of wall and charming line drawings of cats and other animals.
There were cats painted on the wall so I joined them with my grumpy Magurami cat
The quiet charm of this build is in its details. the interplay of light, texture, and geometry, and the unexpected little discoveries around each corner.
A cute snail, naturally with moving eyes
Supporting Cica’s Art
In these tightened times, when money is scarce, I know it’s a lot to ask, but if you enjoy Cica’s work, consider leaving a contribution at one of the tip jars or perhaps buying a monster as a souvenir. Your support helps her continue to build these playful and imaginative spaces for us all to enjoy.
A flowering tree
A-Maze-Ingis exactly what the name promises: a playful labyrinth, an atmospheric landscape, and another reminder of how Cica Ghost can turn the simplest shapes into something magical.